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Post FX Shader Pass
Build reusable full-screen post-processing shader passes
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- 2 minutes
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Ready-to-use query
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/write @claude-sonnet-4-20250514
Write a post-processing shader pass for Bloom Glitch. Input texture: tDiffuse. Add tunable params for strength, threshold, and speed. Return production-ready shader code plus usage snippet.
Return complete, runnable output with clean structure and sensible defaults.
Prioritize readability, accessibility, and maintainability.
!Be concrete and specific; avoid vague language.
!Return only the final output.
>code