Reference exactly as
SpatialCopy this exact reference into AskGL, then add the output pieces you want: format, template, asset, or prompt rule.
Aliases
spatial-material
Spatial reference for isometric tech/product scenes with modular blocks, device spaces, and clean explainer staging.
Copy this exact reference into AskGL, then add the output pieces you want: format, template, asset, or prompt rule.
Aliases
Proof output
Proof output neededNeeds a real AskGL generation saved against this reference.
Keep @spatial/isometric-tech-scene in the request, then add the format or template you want.
Each Creative DB item has a clear job, so AskGL can combine references without mixing up style, size, structure, and source material.
These are the reusable prompts behind the reference. They will drive generation, thumbnails, and later API-backed samples.
Start with @spatial/isometric-tech-scene, then pair it with a compatible generation request.
Keep spatial
This keeps the selected creative rule in the query while the rest of the request changes.
Add style
@style/premium-editorialVisual finish.
No sample outputs are shown yet. These are the three samples to create when we run real Creative DB generation.
Use Isometric Tech Scene for scene, material, lighting, camera, and object presentation.
Create: Product mockup scene
Open in: 3D/image generation
Keep spatial presentation reusable while palette and resize rules handle output fit.
Create: Product listing visual
Commerce Studio
Attach the spatial reference to a reusable template plan.
Create: Product one-sheet template
Open in: Template library
Use the Isometric Tech Scene spatial reference: isometric grid, modular tech blocks, tiny device spaces without readable UI, clean explainer lighting. Apply 3D material, object, scene, lighting, camera, and mockup staging while keeping copy, format, and layout structure separate.
Create a square spatial-material thumbnail for a reusable Creative DB reference. Show isometric grid, modular tech blocks, tiny device spaces without readable UI, clean explainer lighting. It should clearly represent the spatial family and isometric subcategory through visual structure only. Do not draw visible labels, words, letters, numerals, punctuation, tokens, signs, product names, or glyph-like marks. Show the 3D material, object, scene, or mockup behavior as an unlabeled reference tile. Do not include text, labels, logos, or UI panels. Make this a static Creative DB browsing thumbnail, not a final user design. No readable words, no letters, no numbers, no fake UI, no logos, no watermarks, no copied brands, no tiny illegible text.